Tuesday, 30 June 2020

1809 - Teugn Hausen

After much faffing about there has finally been some proper wargaming! The battle of Teugn Hausen (or Hausen Teugn) was one of the battles fought at the outset of the 1809 campaign. The Austrians had launched an offensive; they had (as we have seen) attacked French forces and allies in Italy and Poland, but the main thrust came through Bavaria. Adding Bavaria to the Imperial heartland had been an Austrian war aim since the start of the French Revolutionary War and they now invaded that country with a large army. The attack had caught the French off guard and the Austrian commander Archduke Charles sought to destroy Davout's III Corps which was isolated from the other units of the Franco-Bavarian army. The lead elements of the Austrian III Korps found Davout's troops near the town of Teugn and an encounter battle began in which the initial Austrian probe was pushed back from a position on the Buchberg overlooking Teugn. The Advance Guard rallied on two infantry regiments on a ridge called the Hausner Berg and fought a delaying battle whilst reinforcements were hurried up. The French meanwhile worked around the flanks of the Austrian position.
Following from my thoughts in the previous game that I need more units to make these smaller battles worthwhile I changed the unit scale from brigade to battalion. I kept with the Volley and Bayonet rules but as we shall see had further problems with them causing entire units to b ewiped out in a single turn - just too bloody to be realistic in my opinion.
Here's what happened:


A view of the battlefield from the French side - Teugn on the table edge - the village of Roith to the right.


The French surge forwards - 3e & 57e Ligne, led by 10e Legre.


The French reach the outskirts of Roith. 



The Austrians Remain on the defensive.

Turn 2

The French attack across the Buchberg .


Owing to some terrible dice rolling it is a catastrophic failure. The badly outnumbered Erzherzog Karl Legion (played here by the Inner Austria Landwehr) throw back three battalions of the 3e & 57e Ligne. 

These units retreat through their own lines causing further disorder. In game terms this is a serious issue and highlights a problem with the rules. Whilst upsets and panics did occur on the 18/19th century battlefield (Clausewitz calls it 'friction') that a major chunk of the French army could be thrashed by a single battalion of volunteer light infantry with a few grenzers and a single cannon seems an extreme result! So by turn two the French have suffered some serious casualties and two units are permanently disordered (red flags) which makes them effectively useless...


Meanwhile the 10e Legere pressed home their attack on Roith where more extreme rolling saw the mutual destruction of one battalion and the Peterwardiner Grenzers.

Turn 3



The French regroup and consolidate their position.


... And, at this rather early stage in the game, send in the first batch of reserves.

Turn 4


Seeking to consolidate their early success, rather than withdraw from the Buchberg as they did historically, they reinforce the position, hoping to push the remaining French units from it.


The French however hold their own this time and threw back the attack. Once again dice luck plays a key part. The Austrians cause some damage but are wiped out in turn. It could be argued that a single battalion attacking (largely) unsupported uphill got its just deserts but it all seems a bit extreme- Some turns nothing happens - Other turns utter carnage!

Turn 5


The French throw more troops on to the Buchberg. 


The, now rather beleaguered, Austrians withdraw; having given the French centre quite a mauling.


The French move troops to the flanks.


Turn 6


The French attack on the centre fails utterly - it was a stupid move on my part - unnecessary and bound to fail... it did.


It would be better to wait for the flanking forces to get through the woods ... but they are going slowly.

Not exactly stealthy - surely the Austrians are aware?



Yet when this single unit emerges, disordered from the woods, at the end of its long march the O'Reilly Chevaux Legers refused to charge them!

Turn 7


Another tough round for the French. With much of their force blundering through the woods on either flank they should hold but they keep launching piecemeal attacks on the Austrian centre.

They come on in the same old style...


Trying extend to the left here...

At last Austrian reinforcements pour in.

Turn 8

The French start to emerge from the woods on the Austrian right and are met with resistance.


Both sides are now avoiding a clash in the centre - The French here wheel to turn the Austrian right.



They hold on the Buchberg and there is desultory skirmishing.

Turn 9


More French units pile into the fight near the woods and the Austrian battalion is thrown back despite winning the  first round. They are reinforced and the two side square up.


O' Reilly's C/L charge home but fail to scatter their foes, despite attacking an isolated unit in the rear! 

Turn 10


The French begin to move off the Buchberg but the Austrians strike first.


But their attack is thrown back.

French units are emerging on the Austrian left.


Once again the Austrians are ready for them (Franznap Hussars freshly painted)


The French are sent scuttling back to the safety of the woods

Turn 11


The French follow up their success on the Buchwald but make no headway - failing even to take the retreating artillery battery.


The Austrians still have numerous fresh units. They have held their own well against the aggressive French attacks.

However, with increasing numbers pressing on their flanks, the Austrian position has become untenable and they must retreat... It is the end of the game.

It was a slightly frustrating game in that the dice just seemed to provide odd outcomes - I know it is a game with random factors but I feel obliged to try something different next time.











Wednesday, 27 May 2020

Stuff...

Well my second book is finished, one little talk done and another postponed. My studies are well underway so I have a little time on my hands. Unlike many people however, I am still working so not as much time as I'd like. I have been quite productive. What have you been up to? I hear you chorus. Well; this: 


I have been dabbling in WW2 for a while now- a friend expressed an interest in wargaming the Western Desert campaigns and though he has disappeared I am still chipping away at it. This is a
 Panzerbüchse 41 - an anti-tank weapon used widely by the Deutches Afrika Korps and not widely available in 1:72. Mine is a spare from the Plastic Soldier Company SDKFZ 250 kit which comes with a whole range of useful bits. I stuck some wheels on it from my spares box - they are a little big but I think they look OK. The crew are, I think, Matchbox and Italeri.



This I was less pleased with. The Strelets 8th Army Heavy Weapons set - I couldn't get the feeder to line up properly and had to hack it about somewhat only to realise that I had him on the wrong side the second attempt looked better but I still think both Airfix and Matchbox did a better job. Deep mould lines I couldn't get rid of and it was all a bit indistinct. 
The rest of the set isn't much better - they include a PIAT for some reason but no 2" mortar and the 'Boys' Anti-Tank rifle man has a peculiar curve to him so he won't lie flat...
Next up:

So I have been roped into giving a lecture on General Mack so I have been reading about the battles of the French Revolutionary Wars (again!) which in turn lead to some Austrians.... Italeri- huge but nicely done- had to do a head-swap on the officer as he comes with a helmet.


Big Battalions! You may have picked up from my last battle report that I was becoming discontented with my games. I pondered this and I think it may be that I am not getting enough troops on the table. The core of my rules are Volley & Bayonet which were designed to fight big battles so I thought perhaps they just don't cut it for smaller encounters? I read online that the designers had had the same idea and just changed the scale. So the smallest unit instead of being a brigade becomes a battalion- some changes to the groundscale etc and off you go. 'Good' I thought no new rules required...BUT more painting!
Unbelievably it turns out that I don't have enough French line infantry - You must be kidding!?- I have been at this for 30 years!!
So a mammoth project was launched to get the regiments up to strength. 
Problem 1 - the game is intended to be the next in my sequence of 1809 battles (see earlier posts) but no-one really makes suitable figure in 1:72 so a compromise is called for. The old Esci and Italeri had waistcoats so will use those but as for new stock I don't have any left so 1812 pattern troops will have to suffice.


First up HaT - hmm - not keen on these - pain in backside to get the separate backpacks to glue on (and stay on) and they are bit stumpy...


Zvezda! Wow! Lovely figures... BUT - you only get six in a box AND you have to stick them together (the result is quite fragile) AND they come on a great big thick individual base that you stick the figures onto with little pegs. The bases are too thick and too wide to fit with my basing scheme - way too much agro - not doing that again either!


My hands down favourites - Waterloo 1815 - nice, slender, figures; well sculpted, cleanly cast. no hassle - painted up well... There are now quite a few of these...
Tune in next time to see what I do with them.





Saturday, 25 April 2020

Bergen II - by popular demand

OK, popular is an exageration but my good e-friend James Fisher of https://avonnapoleonicfellowship.blogspot.com said he wanted more pictures so...
Lets consider it a recap:


This is the fourth battle of the Helder campaign in 1799. Led by General Herman, The Russians set off too early, overwhelm Groote and crash on towards Schoorl. The figures are old Esci Prussians, Italeri Russian Grenadiers and HaT 7YW Prussians with bicorns made out of Milliput - what pain that was!

The French hadn't played a large part in the campaign up till this point. They had been sending reinforcements of dubious quality as fast as they good to boost their Batavian 'allies'.



The Russians crash through them anyway and rush on to Bergen without guarding their flanks. US General George Patton didn't think commanders needed to worry about their flanks - he was wrong of course. 




Just as in the historic battle, the French drew the Russians into Bergen whilst working round their flanks causing a panicked retreat in which Herman was captured.

Scenes from the Helder Expedition. The Capture of the Russian General Herman by the French in North Holland. 1799


The Russians fell back to a new position


.
Whilst the French tried to outflank them again.



There is much skirmishing in the dunes but with little result.



But on the left the British have appeared! 20mm Irregular Miniatures AWI range.


Same again...


The French launch an attack on the Russians. Hoping to defeat them before the British can make their presence felt.



The British on their part are struggling with the terrain (which has led to random movement) but get stuck in when they can. (Irregular, Accurate & Strelets Light Dragoons)


Ok- so that is pretty much where we had got to last time. At the end of the game in scenario terms it wasn't looking good for the allies. Nothing much had actually happened so I played on the next day...
The French moved out of Bergen in large numbers,

'En Avant Mes Braves!'


On the other side of the battlefield the Batavians and the British clash (more Esci Prussians).


The battle wasn't much more interesting than the opening stages so here are some gratuitous shots of my Batavian cavalry - More Irregular Miniatures - this time from the Early Napoleonics range.



More fighting on the Russian side as the French advance


British Light Dragoons do what cavalry is supposed to do and take advantage of a wavering enemy and override them.


The Batavians retake an artillery position and move onto the flank of the 2nd Guards


But that was it - the Anglo-Russian force lacked the strength to continue- I called it a day.