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Sunday, 23 September 2018

Old School Outing

Good Afternoon!
Sorry that I have been neglecting you but I just haven't had any big games this year. Just to let you know- I have still been having my regular evening games with friends so I will post some pictures from them. I currently don't even have another game planned as I am busy writing and 'being academic'!
Anyway just for a change of pace we have been doing a bit of what I shall call, for want of a better term, Old School Gaming. That is to say we used simply painted 30mm figures with a version of the 1960's ruleset 'Charge or How to Play Wargames'. I always enjoyed the Charge rules having been introduced to the m by Dad when I was a nipper; he believing there should be some regulation to my games of soldiers thus starting me down the slippery slope! However, when using the rules recently I found them to be a bit bloody and I felt that for French Revolutionary battles they needed to cover morale so I wrote my own version. As it turned out I hadn't really thought them through very well (this happens a lot with my own rules) and the game was a bit hit and miss but here are some pictures:

In homage to the source material we played a version of Blasthoff Bridge - this is towards the end and the allied commander has deployed his guns in a rather nasty grand battery - teh resuot was messy!

Electoral (actually British) Guards advance over the bridge.

The same... but closer! '28mm' Figures from Irregular Miniatures - Bridge by Italeri. These figures were painted extremely quickly (in batches of 50!) for a re-fight of Hondeschoote at a friend's house and look quite reasonable - might gloss varnish them to enhance the nostalgic vibe!

The opposition - Foot Gendarmes of Paris- 30mm this time (almost no difference in size) also from Irregular.

The cavalry lie in wait for any Hanoverians foolish enough to attempt th eford!

Chasseurs by Spencer Smith - too small a unit to be effective they covered the flanks and were later decimated by the grand battery.

That battery! Guns by Irregular and Hinchliffe plus some Foundry gunners.

So - the game wasn't great and I do prefer the feel of a big battle for which you can't really beat 20mm (1:72 call it what you will) but I did quite like the idea of this kind of game and will persevere with these rules... though I might try 'Black Powder' .

Saturday, 14 April 2018

1/32 Cuirassiers

This is for the fellow on the HaT forum that reckons no one makes decent French Cuirassiers in 1/32 - They aren't perfect but they look pretty good to me.

Wednesday, 4 April 2018

27th August 1799 - Battle of Callantsoog

Image result for callantsoog 1799

Well there weren't many assault landings in the eighteen century but this was one of the few. You can read all about the real thing in my book (it's even on the cover):

A Waste of Blood and Treasure

Plug over on with the game!
The battle was the first stage in a British attempt to invade the Netherlands (or the Batavian Republic as it was calling itself) and free it from the French yoke.
This one involved quite a bit of painting and modelling as I had to paint two armies and build an invasion fleet and a beach... was reasonably pleased with the results.

Turn 1- The British Land

It's that pirate ship from Wilko's with a new coat of paint, showing her worst side.

The navy gets the lobsters ashore. Here the Guards Grenadier Battalion (Irregular AWI) are helped from Zvezda launches by HaT sailors. Historically the landings were a shambles but I wanted to make a game of it so landed units in waves and had lots of skirmish bases.

An overview of the battlefield showing Daendels' Batavian army poised to implement his plan to repel the invaders but will they fight or will they embrace the counter-revolution?

Turn 2

The British land more troops.

 The Batavian Jaegers begin to skirmish with the British light companies.
But mostly they hold their position (cavalry from the  Irregular Miniatures 'Early Napoleonic' range)

 ... and observe the landing out of range of the ships' guns.

Turn 3
The British land more troops- In fact Moore's troops!

Moore's Brigade on the beach.
The light companies push back the Jaegers.

Turn 4

There is more desultorary skirmishing

The Batavian line is strengthened by the deployment of some infantry companies but they are pushed back.

Turn 5

The British take the first line of dunes.

The Guards push on through the centre.

Turn 6
There is a lot of skirmishing but increadibly every single hit was saved and there was no result apart from the inexorable adavance of the British invasion force.
 The British push up to the sand dyke.

Colonel Crass leads the defence.
Turn 7

The British take the Sand Dyke and the Batavians finally move.

Fighting atop the dyke.
The Batavians advance to meet the invader.

Turn 8

The British break through to the planes

Some artillery is dragged up the beach.
Moore's Brigade also moves off the beach.

Turn 8
The British close with the bayonet but things don't go their way and they are thrown back.

The melee.
The Batavians withdraw to unmask their guns and counter attack but with little success.
7HB move up from Helder to encircle the British.

Turn 9
The Guards assault the telegraph post.

But are repulsed - The telegraph is made from a drinking straw, a couple of coacktail sticks and some wine bottle foil. - It is protected by an emplaced artillery battery.

The Batavians fight back and there are melees along the whole line.
Turn 10

The Guards rally under fire by the telegraph post - It turns out I interpreted the rules incorrectly and they should have taken the post last turn but hey - that's war!
 Moore's Brigade continue to advance.

The Batavians throw in their cavalry and successfully attack the Guard Grenadiers.
Turn 11
The struggle continues with no conclusive result.

It's the sun!! As rare in my loft these days as in the Helder in 1799!
Turn 12

The British finally take the telegraph post.

This was a tough nut to crack historically too.

Triumphant guardsmen.
The Batavians are beaten back across the whole front. Their only fresh troops are those from Helder who hav ebeen held up by pockets of British infantry in the dunes. Although they have suffered heavy casualties, the British are in a comanding position and may call this a successful landing. 
Nice little game really.

Sunday, 3 December 2017

Ahoy There !

This toy pirate ship was found in Wilko's and with a bit of a repaint will serve as an 18th century frigate to provide close support on the beaches.

Monday, 2 October 2017

A question of scale.

The French Revolution project i swell under way in 1:72/20mm but I have other irons in the fire which have thrown up the question of figure size and compatibility so here are some pictures which give a vague indication of the comparative sizes of various ranges:

Left to right - large Italeri 1:72 Austrians, HaT 28mm French, Spencer Smith 30mm French, Victrix 28mm French and Perry Miniatures 28mm British...

Same again from a different angle - not sure you could use those on the right with those on the left but they don't look COMPLETELY ridiculous.

Sunday, 27 August 2017

Raszyn 1809

Bit of background: In addition to the invasions of Bavaria and Italy in 1809, the Austrians had launched an attack on the newly formed Grand Duchy of Warsaw. This state had been formed by Napoleon as a satellite from the rump of Poland and its inhabitants saw it as a torch bearer for the Polish nation. For this reason and in the hopes of drawing Prussia into the war as an ally, the Austrians sent an army led by Archduke Ferdinand across the Galician border in April 1809. Raszyn (spellings vary) was the first attempt to stop them by the Duchy's nascent army, commanded by Prince Poniatowski.

This is quite a small battle in Volley and Bayonet terms. I would double up the figures but to be honest I don't have any more Poles. Perhaps the sparse look is a good representation of odds. Anyway I made each base an independent unit (normally it is two bases) and increased the hit points to make more of a battle. Poniatowski is outnumbered roughly 3:1but he only has to hold Raszyn and the bridges till nightfall.

Turn 1

As in the historical battle the Austrians pushed their Grenzer across the stream on their far right and advanced towards Falenty in the centre.
The Poles fired some opening shots but otherwise held their line.

Here the Polish commander issues his initial dispositions...

Turn 2

Little manoeuvring here as the Austrians just head straight for the Falenty salient. Honours are even in the initial firefight.

The Poles throw up barricades across the causeway in Falenty:

Turn 3:

The Austrians move up their cavalry to counter the threat on their left.

The Austrians move to surround Falenty.

Which is assaulted unsuccessfully.

Heavy casualties are taken crossing the bridge to attack Kamieniaki on the Austrian right.

On their turn the Poles pass an initiative roll and move their cavalry reserve to the right.

But lose the elm wood to superior numbers.

Turn 4

The Austrians are doing well; they are over the river on the right though in small numbers.

They take Falenty but fail to overwhelm the single artillery battery remaining in the salient.

The Poles whittle down the Grenzer and destroy the Austrian line infantry on their side of the Mrowa stream.The collapse of the Falenty salient however sees an end to the proposed Polish counter attack and the line is stabilised.

Turn 5

The Austrians are forced back from their bridgehead on the right and mainly consolidate in their centre and left.

Turn 6

As darkness begins to fall the Austrians launch a costly bridge assault into Raszyn but fail to cross. they continue to feed troops in.

Turn 7

The Austrians pushed their guns up the causeway opposite Raszyn but fail to make any impact.


Well that was short and sweet. Unusually the weight of numbers has counted for little here. As I have failed to emulate the historical Austrians this must be considered a Polish victory.
(Rules used were my adaptation of Volley and Bayonet. Figures were 1/72 or 20mm from various manufacturers and painted by me)